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Viking
Гость





СообщениеДобавлено: Сб Дек 14, 2002 8:15 pm Ответить с цитатойВернуться к началу

Миссия Халлоран 5 море Б и Халлоран 5 сопровождение.И в той и в другой через минут 10 игры вылетает в виндовс вот с этим:

User Notes
==========
mda 8(

Details
=======
EXCEPTION : Access violation in MW4MERCS! (+0x21553B)
Address : 0x0061653B
Location : MW4MERCS! (+0x21553B)

Processor Registers EAX=0x00000000 EBX=0x019351B8 ECX=0x06B80000 EDX=0x00000000 Flags=0x00010202
=================== ESI=0x0707E718 EDI=0x03A1B4F4 EBP=0x01935140 ESP=0x00B0F9C4 EIP=0x0061653B
EIP (0x0061653B) 66 8B 48 10 66 8B 50 12 6A 01 8D 44 24 10 66 89 4C 24 10 50 8D 4C 24 48 66 89 54 24 16 E8 83 B8
ESP (0x00B0F9C4) 03A1B4F4 01935140 019351B8 BFF7E265 02220000 BFF7E1D2 02220000 00B0FA94
00B0FAE0 00000FFF BFF7FFD2 00B0FA94 BFF8098B 00000409 02221000 02222248
00B0FAE0 00000FFF BFF7FFD2 FFFFFF04 0004B000 3F800000 00B0FAD4 C38250DC
EDI (0x03A1B4F4) 38 83 78 00 C0 1C 05 03 00 00 00 00 00 00 00 00 10 38 09 03 01 00 00 00 E0 38 09 03 70 C0 A1 03
18 D5 0A 03 30 CA A9 03 01 00 00 00 F8 AA 40 03 00 00 00 00 18 B1 AB 03 64 7C 17 03 00 00 00 00
ESI (0x0707E718) C0 F0 E3 F3 F1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EBX (0x019351B8) 58 E5 76 00 D8 1C 05 03 EC FF FF FF 63 57 A0 2E E0 B2 23 05 E0 B2 23 05 00 00 00 00 74 06 00 00
ECX (0x06B80000) 2A 47 4F 53 00 00 00 00 00 00 1F 02 52 22 B8 06 5F 33 B8 06 0C 00 0C 11 00 80 00 80 00 80 1B 82

Machine details
===============
Executable name : C:\PROGRAM FILES\MW4_MERC\MW4MERCS.EXE
Executable time, date : 13:52:24 Friday 11/8/2002
Command line :
Current directory : C:\Program Files\MW4_MERC
Current time, date : 14:51:10 Saturday 12/14/2002
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\mw4_merc\blade.dll (Size 286,786 bytes)
User name : Viking
Machine name : VIKING
Processor : 1200MHz Intel Unknown (0x6b0) MMX SSE Model=11, Type=6, Stepping=1
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 2 cycles 19200MB/s, 9 cycles 4266MB/s, 8 cycles 4800MB/s
Main memory r/w/rw speed : 65 cycles 590MB/s, 216 cycles 177MB/s, 220 cycles 174MB/s
Video memory r/w/rw speed : 667 cycles 57MB/s, 93 cycles 412MB/s, 648 cycles 59MB/s
AGP memory r/w/rw speed : 54 cycles 711MB/s, 39 cycles 984MB/s, 118 cycles 325MB/s
Operating system : Windows 98 SE (4.10.2222)
DirectX version : 8.04.01.0881
Time since booted : 2h 0m 7s
Time in game logic : 0h 4m 47.77s (on frame 8898)
Time app running : 0h 5m 23.12s
Physical memory : 133,529,600 bytes (127 Meg)
Available physical memory : 7,901,184 bytes (8 Meg)
Swapfile size : 509,149,184 bytes (486 Meg)
Swapfile available : 370,778,112 bytes (354 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 1,988,362,240 bytes (1896 Meg)
Amount of stack used : 3752 bytes
Memory load : 83%
Desktop video mode : 800,600 16bpp
Mode when crash occured : Windowed 800x600x16 (NVIDIA GeForce2 MX 400)
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport driver in TURBO mode

Processes Pri Threads Memory Path
====================================================
OUTPOST.EXE : 8 : 2 : 1701k : C:\PROGRAM FILES\AGNITUM\OUTPOST FIREWALL 1.0\OUTPOST.EXE
RUNSERVICE.EXE : 8 : 2 : 4k : C:\WINDOWS\RUNSERVICE.EXE
INTERNAT.EXE : 8 : 1 : 2k : C:\WINDOWS\SYSTEM\INTERNAT.EXE
WINAMPA.EXE : 8 : 1 : 0k : C:\PROGRAM FILES\WINAMP\WINAMPA.EXE
VCDPLAY.EXE : 8 : 3 : 109k : C:\PROGRAM FILES\VIRTUAL CD V4\SYSTEM\VCDPLAY.EXE
DDHELP.EXE : 24 : 7 : 17k : C:\WINDOWS\SYSTEM\DDHELP.EXE
VCDTRAY.EXE : 8 : 2 : 109k : C:\PROGRAM FILES\VIRTUAL CD V4\SYSTEM\VCDTRAY.EXE
MW4MERCS.EXE : 8 : 6 : 44192k : C:\PROGRAM FILES\MW4_MERC\MW4MERCS.EXE

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\PROGRAM FILES\MW4_MERC
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MW4_MERC
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.03.01.0881
quartz.dll - Version 6.03.01.0881
Ir50_32.dll - Version R.5.04.15.2.41
dsound.dll - Version 4.08.01.0881
dinput.dll - Version 4.08.01.0881
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.08.01.0881
dplayx.dll - Version 4.08.01.0881

PCI bus
=======
VIA AC'97 Audio Controller (WDM) (Version 080) by VIA Technologies, Inc., Dated 12-10-2000
32-Bit PCI Fast Ethernet Adapter (Version 016) by Generic, Dated 8-12-1999
NVIDIA GeForce2 MX 400 (Version 178) by NVIDIA, Dated 03-09-2002

Other Devices
============
Контроллер удаленного доступа by Microsoft, Dated 5- 5-1999
PPP over Ethernet Protocol by
H+H Virtual CD SCSI Controller by H+H ZfRk GmbH, Dated 4- 4-2002

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : VIA Audio (WAVE)
Driver file : viaudio.sys
Driver size : 41,208 bytes
Driver date : 20:07:53 Thursday 10/31/2002
Attributes : Final Release, Private Build
Driver version : 5.12.01.3120
CERTIFIED : Yes
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 8000
MaxSecondarySampleRate : 48000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : NVIDIA GeForce2 MX 400
Company / Chipset : nVidia / GeForce2 MX
Driver file : NVDD32.DLL
Driver size : 2,790,400 bytes
Driver date : 20:45:11 Thursday 10/31/2002
Attributes : Final Release
Driver version : 4.13.01.2832
Version : 4.13.01.2832
Hardware ID : 10DE.0110 (Rev 178, Subsys 0x0)
Video memory : 32,112,640 bytes (31 Meg)
Card texture mem : 32,112,640 bytes (31 Meg)
AGP texture memory : 67,108,863 bytes (64 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVDS NVT0 NVT1 NVT2 NVT3 NVT4 NVT5 NVS0
Texture formats : 555 1555 4444 565 0888 8888 FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768
32 bit modes : 512x384 640x400 640x480 800x600 848x480 1024x768
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : Yes
Vertex Blending : 2
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : No
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 1
==============
Description : NVIDIA GeForce2 MX 400
Company / Chipset : nVidia / GeForce2 MX
Driver file : NVDD32.DLL
Driver size : 2,790,400 bytes
Driver date : 20:45:11 Thursday 10/31/2002
Attributes : Final Release
Driver version : 4.13.01.2832
Version : 4.13.01.2832
Hardware ID : 10DE.0110 (Rev 178, Subsys 0x0)
Video memory : 32,112,640 bytes (31 Meg)
Card texture mem : 32,112,640 bytes (31 Meg)
AGP texture memory : 67,108,863 bytes (64 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVDS NVT0 NVT1 NVT2 NVT3 NVT4 NVT5 NVS0
Texture formats : 555 1555 4444 565 0888 8888 FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768
32 bit modes : 512x384 640x400 640x480 800x600 848x480 1024x768
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : Yes
Vertex Blending : 2
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : No
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 2
==============
Description : NVIDIA GeForce2 MX 400
Company / Chipset : nVidia / GeForce2 MX
Driver file : nvdisp.drv
Driver size : 111,360 bytes
Driver date : 20:45:09 Thursday 10/31/2002
Attributes : Final Release
Driver version : 4.13.01.2832
Version : 0.0.0000
Hardware ID : 10DE.0110 (Rev 178, Subsys 0x0)
Video memory : 0 bytes (0 Meg)
Card texture mem : 0 bytes (0 Meg)
AGP texture memory : 0 bytes (0 Meg)
FourCC modes :
Texture formats :
Z Buffer formats :
16 bit modes :
32 bit modes :
CERTIFIED : Yes
DRAWPRIMITIVES2 : No
DRAWPRIMITIVES2EX : No
DRAWPRIMTLVERTEX : No
FLIPINTERVAL : No
FLIPNOVSYNC : No
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : No
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer :
Render Depth :
Texture Size : 0x0 to 0x0
Maximum u,v coords : No limits
Guard Band Clipping: 0,0 to 0,0
AlphaTest NotEqual : No
Missing Src blend : ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR SRCALPHASAT
Missing Dest blend : ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR SRCALPHASAT
AGP Texture : No
Texture Coords : 0
Blend Stages : 0
Max Textures : 0
Hardware T&L : No
Vertex Blending : 0
Maximum Lights : 0
Clip Planes : 0
Blend Lightmap : No
Blend Specularmap : No
Blend Detail : No
Linear vid memory : No
SELECTARG1 : No
SELECTARG2 : No
ADD : No
ADDSIGNED : No
SUBTRACT : No
MODULATE : No
MODULATE2X : No
MODULATE4X : No
BLENDCURRENTALPHA : No
BLENDDIFFUSEALPHA : No
BLENDTEXTUREALPHA : No
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : No
FOGVERTEX : No
FOGRANGE : No
WFOG : No
WBUFFER : No
MIPMAPLODBIAS : No
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : No
LINEARMIPLINEAR : No
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : No
TEXTURE BORDER : No
TEXTURE MIRROR : No
ALPHAGOURAUDBLEND : No
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : No
COLORFLATRGB : No
COLORGOURAUDRGB : No
SPECULARFLATRGB : No
SPECULARGOURAUDRGB : No
User Notes
==========
mda 8(

Details
=======
EXCEPTION : Access violation in MW4MERCS! (+0x21553B)
Address : 0x0061653B
Location : MW4MERCS! (+0x21553B)

Processor Registers EAX=0x00000000 EBX=0x019351B8 ECX=0x06B80000 EDX=0x00000000 Flags=0x00010202
=================== ESI=0x0707E718 EDI=0x03A1B4F4 EBP=0x01935140 ESP=0x00B0F9C4 EIP=0x0061653B
EIP (0x0061653B) 66 8B 48 10 66 8B 50 12 6A 01 8D 44 24 10 66 89 4C 24 10 50 8D 4C 24 48 66 89 54 24 16 E8 83 B8
ESP (0x00B0F9C4) 03A1B4F4 01935140 019351B8 BFF7E265 02220000 BFF7E1D2 02220000 00B0FA94
00B0FAE0 00000FFF BFF7FFD2 00B0FA94 BFF8098B 00000409 02221000 02222248
00B0FAE0 00000FFF BFF7FFD2 FFFFFF04 0004B000 3F800000 00B0FAD4 C38250DC
EDI (0x03A1B4F4) 38 83 78 00 C0 1C 05 03 00 00 00 00 00 00 00 00 10 38 09 03 01 00 00 00 E0 38 09 03 70 C0 A1 03
18 D5 0A 03 30 CA A9 03 01 00 00 00 F8 AA 40 03 00 00 00 00 18 B1 AB 03 64 7C 17 03 00 00 00 00
ESI (0x0707E718) C0 F0 E3 F3 F1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EBX (0x019351B8) 58 E5 76 00 D8 1C 05 03 EC FF FF FF 63 57 A0 2E E0 B2 23 05 E0 B2 23 05 00 00 00 00 74 06 00 00
ECX (0x06B80000) 2A 47 4F 53 00 00 00 00 00 00 1F 02 52 22 B8 06 5F 33 B8 06 0C 00 0C 11 00 80 00 80 00 80 1B 82

Machine details
===============
Executable name : C:\PROGRAM FILES\MW4_MERC\MW4MERCS.EXE
Executable time, date : 13:52:24 Friday 11/8/2002
Command line :
Current directory : C:\Program Files\MW4_MERC
Current time, date : 14:51:10 Saturday 12/14/2002
GameOS build version : Version 1.1 11/2/2000
Software rasterizer : c:\program files\mw4_merc\blade.dll (Size 286,786 bytes)
User name : Viking
Machine name : VIKING
Processor : 1200MHz Intel Unknown (0x6b0) MMX SSE Model=11, Type=6, Stepping=1
Cache Information : L1: 16K code / 16K data L2: 256K
L2 r/w/rw speed : 2 cycles 19200MB/s, 9 cycles 4266MB/s, 8 cycles 4800MB/s
Main memory r/w/rw speed : 65 cycles 590MB/s, 216 cycles 177MB/s, 220 cycles 174MB/s
Video memory r/w/rw speed : 667 cycles 57MB/s, 93 cycles 412MB/s, 648 cycles 59MB/s
AGP memory r/w/rw speed : 54 cycles 711MB/s, 39 cycles 984MB/s, 118 cycles 325MB/s
Operating system : Windows 98 SE (4.10.2222)
DirectX version : 8.04.01.0881
Time since booted : 2h 0m 7s
Time in game logic : 0h 4m 47.77s (on frame 8898)
Time app running : 0h 5m 23.12s
Physical memory : 133,529,600 bytes (127 Meg)
Available physical memory : 7,901,184 bytes (8 Meg)
Swapfile size : 509,149,184 bytes (486 Meg)
Swapfile available : 370,778,112 bytes (354 Meg)
Virtual memory : 2,143,289,344 bytes (2044 Meg)
Available virtual memory : 1,988,362,240 bytes (1896 Meg)
Amount of stack used : 3752 bytes
Memory load : 83%
Desktop video mode : 800,600 16bpp
Mode when crash occured : Windowed 800x600x16 (NVIDIA GeForce2 MX 400)
Networked Machine : No
Executable version : 50.06.09.3002
PCI Chipset : VIA Tech2 - AGP miniport driver in TURBO mode

Processes Pri Threads Memory Path
====================================================
OUTPOST.EXE : 8 : 2 : 1701k : C:\PROGRAM FILES\AGNITUM\OUTPOST FIREWALL 1.0\OUTPOST.EXE
RUNSERVICE.EXE : 8 : 2 : 4k : C:\WINDOWS\RUNSERVICE.EXE
INTERNAT.EXE : 8 : 1 : 2k : C:\WINDOWS\SYSTEM\INTERNAT.EXE
WINAMPA.EXE : 8 : 1 : 0k : C:\PROGRAM FILES\WINAMP\WINAMPA.EXE
VCDPLAY.EXE : 8 : 3 : 109k : C:\PROGRAM FILES\VIRTUAL CD V4\SYSTEM\VCDPLAY.EXE
DDHELP.EXE : 24 : 7 : 17k : C:\WINDOWS\SYSTEM\DDHELP.EXE
VCDTRAY.EXE : 8 : 2 : 109k : C:\PROGRAM FILES\VIRTUAL CD V4\SYSTEM\VCDTRAY.EXE
MW4MERCS.EXE : 8 : 6 : 44192k : C:\PROGRAM FILES\MW4_MERC\MW4MERCS.EXE

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\PROGRAM FILES\MW4_MERC
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MW4_MERC
Could not find 'msvcirtd.dll'
amstream.dll - Version 6.03.01.0881
quartz.dll - Version 6.03.01.0881
Ir50_32.dll - Version R.5.04.15.2.41
dsound.dll - Version 4.08.01.0881
dinput.dll - Version 4.08.01.0881
d3dim.dll - Version 4.07.00.0700
ddraw.dll - Version 4.08.01.0881
dplayx.dll - Version 4.08.01.0881

PCI bus
=======
VIA AC'97 Audio Controller (WDM) (Version 080) by VIA Technologies, Inc., Dated 12-10-2000
32-Bit PCI Fast Ethernet Adapter (Version 016) by Generic, Dated 8-12-1999
NVIDIA GeForce2 MX 400 (Version 178) by NVIDIA, Dated 03-09-2002

Other Devices
============
Контроллер удаленного доступа by Microsoft, Dated 5- 5-1999
PPP over Ethernet Protocol by
H+H Virtual CD SCSI Controller by H+H ZfRk GmbH, Dated 4- 4-2002

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description : VIA Audio (WAVE)
Driver file : viaudio.sys
Driver size : 41,208 bytes
Driver date : 20:07:53 Thursday 10/31/2002
Attributes : Final Release, Private Build
Driver version : 5.12.01.3120
CERTIFIED : Yes
EMULDRIVER : No
CONTINUOUSRATE : Yes
PRIMARYMONO : Yes
PRIMARYSTEREO : Yes
PRIMARY8BIT : Yes
PRIMARY16BIT : Yes
SECONDARYMONO : Yes
SECONDARYSTEREO : Yes
SECONDARY8BIT : Yes
SECONDARY16BIT : Yes
MinSecondarySampleRate : 8000
MaxSecondarySampleRate : 48000
PrimaryBuffers : 1
MaxHwMixingAllBuffers : 1
MaxHwMixingStaticBuffers : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers : 0
FreeHwMixingStaticBuffers : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers : 0
MaxHw3DStaticBuffers : 0
MaxHw3DStreamingBuffers : 0
FreeHw3DAllBuffers : 0
FreeHw3DStaticBuffers : 0
FreeHw3DStreamingBuffers : 0
TotalHwMemBytes : 0
FreeHwMemBytes : 0
MaxContigFreeHwMemBytes : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers : 0

Video device 0
==============
Description : NVIDIA GeForce2 MX 400
Company / Chipset : nVidia / GeForce2 MX
Driver file : NVDD32.DLL
Driver size : 2,790,400 bytes
Driver date : 20:45:11 Thursday 10/31/2002
Attributes : Final Release
Driver version : 4.13.01.2832
Version : 4.13.01.2832
Hardware ID : 10DE.0110 (Rev 178, Subsys 0x0)
Video memory : 32,112,640 bytes (31 Meg)
Card texture mem : 32,112,640 bytes (31 Meg)
AGP texture memory : 67,108,863 bytes (64 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVDS NVT0 NVT1 NVT2 NVT3 NVT4 NVT5 NVS0
Texture formats : 555 1555 4444 565 0888 8888 FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768
32 bit modes : 512x384 640x400 640x480 800x600 848x480 1024x768
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : Yes
Vertex Blending : 2
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : No
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 1
==============
Description : NVIDIA GeForce2 MX 400
Company / Chipset : nVidia / GeForce2 MX
Driver file : NVDD32.DLL
Driver size : 2,790,400 bytes
Driver date : 20:45:11 Thursday 10/31/2002
Attributes : Final Release
Driver version : 4.13.01.2832
Version : 4.13.01.2832
Hardware ID : 10DE.0110 (Rev 178, Subsys 0x0)
Video memory : 32,112,640 bytes (31 Meg)
Card texture mem : 32,112,640 bytes (31 Meg)
AGP texture memory : 67,108,863 bytes (64 Meg)
FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 RAW8 NVDS NVT0 NVT1 NVT2 NVT3 NVT4 NVT5 NVS0
Texture formats : 555 1555 4444 565 0888 8888 FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit
Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff))
16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768
32 bit modes : 512x384 640x400 640x480 800x600 848x480 1024x768
CERTIFIED : Yes
DRAWPRIMITIVES2 : Yes
DRAWPRIMITIVES2EX : Yes
DRAWPRIMTLVERTEX : Yes
FLIPINTERVAL : Yes
FLIPNOVSYNC : Yes
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : Yes
NOPAGELOCKREQUIRED : Yes
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer : 16 24
Render Depth : 16 32
Texture Size : 1x1 to 2048x2048
Maximum u,v coords : (for a 256*256 texture) 32.0
Guard Band Clipping: -100000000,-100000000 to 100000000,100000000
AlphaTest NotEqual : Yes
Missing Src blend :
Missing Dest blend :
AGP Texture : Yes
Texture Coords : 8
Blend Stages : 8
Max Textures : 2
Hardware T&L : Yes
Vertex Blending : 2
Maximum Lights : 8
Clip Planes : 0
Blend Lightmap : Ok
Blend Specularmap : Ok
Blend Detail : Ok
Linear vid memory : No
SELECTARG1 : Yes
SELECTARG2 : Yes
ADD : Yes
ADDSIGNED : Yes
SUBTRACT : Yes
MODULATE : Yes
MODULATE2X : Yes
MODULATE4X : Yes
BLENDCURRENTALPHA : Yes
BLENDDIFFUSEALPHA : Yes
BLENDTEXTUREALPHA : Yes
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : Yes
ANISOTROPY : Yes
ANTIALIASSORTINDEP : Yes
FOGTABLE : Yes
FOGVERTEX : Yes
FOGRANGE : Yes
WFOG : Yes
WBUFFER : Yes
MIPMAPLODBIAS : Yes
WBUFFER : Yes
ZBUFFERLESSHSR : No
MIPNEAREST : Yes
LINEARMIPLINEAR : Yes
DONOTSTRIPELEMENTS : Yes
TEXTURE CLAMP : Yes
TEXTURE BORDER : No
TEXTURE MIRROR : Yes
ALPHAGOURAUDBLEND : Yes
SQUAREONLY : No
COLORFLATMONO : Yes
COLORGOURAUDMONO : Yes
COLORFLATRGB : Yes
COLORGOURAUDRGB : Yes
SPECULARFLATRGB : Yes
SPECULARGOURAUDRGB : No

Video device 2
==============
Description : NVIDIA GeForce2 MX 400
Company / Chipset : nVidia / GeForce2 MX
Driver file : nvdisp.drv
Driver size : 111,360 bytes
Driver date : 20:45:09 Thursday 10/31/2002
Attributes : Final Release
Driver version : 4.13.01.2832
Version : 0.0.0000
Hardware ID : 10DE.0110 (Rev 178, Subsys 0x0)
Video memory : 0 bytes (0 Meg)
Card texture mem : 0 bytes (0 Meg)
AGP texture memory : 0 bytes (0 Meg)
FourCC modes :
Texture formats :
Z Buffer formats :
16 bit modes :
32 bit modes :
CERTIFIED : Yes
DRAWPRIMITIVES2 : No
DRAWPRIMITIVES2EX : No
DRAWPRIMTLVERTEX : No
FLIPINTERVAL : No
FLIPNOVSYNC : No
NO2DDURING3DSCENE : No
NONLOCALVIDMEM : No
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA : No
PRIMARYGAMMA : Yes
ZBuffer :
Render Depth :
Texture Size : 0x0 to 0x0
Maximum u,v coords : No limits
Guard Band Clipping: 0,0 to 0,0
AlphaTest NotEqual : No
Missing Src blend : ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR SRCALPHASAT
Missing Dest blend : ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR SRCALPHASAT
AGP Texture : No
Texture Coords : 0
Blend Stages : 0
Max Textures : 0
Hardware T&L : No
Vertex Blending : 0
Maximum Lights : 0
Clip Planes : 0
Blend Lightmap : No
Blend Specularmap : No
Blend Detail : No
Linear vid memory : No
SELECTARG1 : No
SELECTARG2 : No
ADD : No
ADDSIGNED : No
SUBTRACT : No
MODULATE : No
MODULATE2X : No
MODULATE4X : No
BLENDCURRENTALPHA : No
BLENDDIFFUSEALPHA : No
BLENDTEXTUREALPHA : No
BUMPENVMAP : No
BUMPENVMAPLUMINANCE: No
DOTPRODUCT3 : No
ANISOTROPY : No
ANTIALIASSORTINDEP : No
FOGTABLE : No
FOGVERTEX : No
FOGRANGE : No
WFOG : No
WBUFFER : No
MIPMAPLODBIAS : No
WBUFFER : No
ZBUFFERLESSHSR : No
MIPNEAREST : No
LINEARMIPLINEAR : No
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP : No
TEXTURE BORDER : No
TEXTURE MIRROR : No
ALPHAGOURAUDBLEND : No
SQUAREONLY : No
COLORFLATMONO : No
COLORGOURAUDMONO : No
COLORFLATRGB : No
COLORGOURAUDRGB : No
SPECULARFLATRGB : No
SPECULARGOURAUDRGB : No

Может кто знает как пофиксить ?
CTPAHHuK
Крыса ФЕНИКС


Зарегистрирован: 25.10.2002
Сообщения: 3141
Откуда: Москва

СообщениеДобавлено: Сб Дек 14, 2002 10:54 pm Ответить с цитатойВернуться к началу

Круто! Я бы так не смог! Smile Чест слово! Very Happy

Пофиксить говоришь? Хм, достать нормальную версию игры или разбераться в собственном железе Smile

_________________
Image
Посмотреть профильОтправить личное сообщениеICQ Number
RJF_Aidan



Зарегистрирован: 08.11.2002
Сообщения: 990
Откуда: Iron Hold

СообщениеДобавлено: Вс Дек 15, 2002 12:28 am Ответить с цитатойВернуться к началу

попробуй новые дрова для Г-форс

_________________
ты не понимаешь...у нас состояние "синей лавки" (с) - самое продуктивное...

После административного "Токкайдо" заниматься форумными рейдами силами неполного ланса глуповато (C) Прапор
Посмотреть профильОтправить личное сообщениеICQ Number
Lamer
Гость





СообщениеДобавлено: Вс Дек 15, 2002 1:53 am Ответить с цитатойВернуться к началу

DLL Version numbers
===================
msvcrt.dll - Version 6.00.8397.0 - Found in C:\PROGRAM FILES\MW4_MERC
Could not find 'msvcrtd.dll'
msvcirt.dll - Version 6.00.8168.0 - Found in C:\PROGRAM FILES\MW4_MERC
Could not find 'msvcirtd.dll'

Их там действительно нет? Тогда ищи...
Гость






СообщениеДобавлено: Вс Дек 15, 2002 6:29 pm Ответить с цитатойВернуться к началу

Да кстати...Мех на виртуальнике....Это дело меняет ? Question
RDL_Kostes
Комроты Black Death


Зарегистрирован: 25.10.2002
Сообщения: 1716
Откуда: Пермь

СообщениеДобавлено: Вс Дек 15, 2002 8:18 pm Ответить с цитатойВернуться к началу

[quote="Anonymous"]Да кстати...Мех на виртуальнике....Это дело меняет ? Question[/quote]

Нет
Посмотреть профильОтправить личное сообщениеICQ Number
Гость






СообщениеДобавлено: Пн Дек 16, 2002 1:39 pm Ответить с цитатойВернуться к началу

Мда-а-а...
Я, конечно, не профи, но похоже ошибка при выполнении команды процессором. Видимо глюкнутые Мехи. Попробуй найти понадёжнее. Wink
Uncle Dan
Site Admin


Зарегистрирован: 24.10.2002
Сообщения: 412
Откуда: Москва

СообщениеДобавлено: Пн Дек 16, 2002 8:38 pm Ответить с цитатойВернуться к началу

Чтобы найти надежнее, связывайся со мной Smile uncledan@mechwarrior.ru
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